Razer releases AI plugin for game engines to assist with logging bugs and Quality Assurance testing in games

Razer QA Companion
(Image credit: Razer)

Quality Assurance in games is one of the most underrated parts of game development. These departments usually employ people to go over games with a fine toothed comb making sure everything works correctly. But, due to the ever more complex nature of gaming, this can often be incredibly tedious work, even if you genuinely love the game. This could be an area of game development where AI might actually be helpful, without infringing on creativity. Well Razer certainly thinks so, releasing it's new AI powered gamdev tool with QA Companion.

The tool sounds super handy, acting as an automatic bug finder and logger. Especially given bug hunting has been one of the smarter uses for AI so far. Razer's new tool claims to free playtesters up to play the games, rather than having to stop and log every detail themselves. It also boasts the ability to fit into already existing workflows devs likely have, as it's available as a plugin for Unreal, Unity, and custom engines using C++. It even has custom settings for different genres and styles of games, and all of this can of course be customised to fit whatever the devs are actually working on.

"So you know, you've got your ground foyer in, you've decided where you're going to put the electricity wires, you've decided where the plumbing is going to go in. That's all the design and technical people." Explained Summers, adding "And then QA opens every door 10 times to make sure that the door hinges work, but they're also checking that the paintings are straight and they've also got to go and sit on every toilet and flush it 50 times to make sure.”

Best CPU for gamingBest gaming motherboardBest graphics cardBest SSD for gaming


Best CPU for gaming: Top chips from Intel and AMD.
Best gaming motherboard: The right boards.
Best graphics card: Your perfect pixel-pusher awaits.
Best SSD for gaming: Get into the game first.

Hope Corrigan
Hardware Writer

Hope’s been writing about games for about a decade, starting out way back when on the Australian Nintendo fan site Vooks.net. Since then, she’s talked far too much about games and tech for publications such as Techlife, Byteside, IGN, and GameSpot. Of course there’s also here at PC Gamer, where she gets to indulge her inner hardware nerd with news and reviews. You can usually find Hope fawning over some art, tech, or likely a wonderful combination of them both and where relevant she’ll share them with you here. When she’s not writing about the amazing creations of others, she’s working on what she hopes will one day be her own. You can find her fictional chill out ambient far future sci-fi radio show/album/listening experience podcast right here.

No, she’s not kidding. 

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.