Take-Two boss declines to offer advice to the new Microsoft Gaming chief, says she'll be fine on her own: 'She’s a highly accomplished executive who’s done just great without ever having met me'
Asha Sharma came into Microsoft's Xbox business without a background in gaming, but Zelnick did the same thing at Take-Two and that's worked out pretty well.
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Asha Sharma's elevation to CEO of Microsoft Gaming following Phil Spencer's surprise retirement caused consternation among some gamers because, well, she's not a gamer. Sharma only joined Microsoft in 2024 as president of its CoreAI product, and prior to that she was chief operating officer at Instacart and a vice president of product and engineering at Meta—a sharp contrast to Spencer, who waxed nostalgic about the games he loved as a kid when Microsoft plopped down $68.7 billion to buy Activision Blizzard.
One person who says he's not concerned, though, is Take-Two Interactive CEO Strauss Zelnick. Asked during an interview with The Game Business what he thinks Sharma should be focused on, Zelnick, who's been heading up Take-Two for nearly 20 years now, brushed off the idea entirely.
"I don't think the newly appointed head of Xbox needs any advice from me," Zelnick said. "She’s a highly accomplished executive who’s done just great without ever having met me. I’m going to bet on her continuing to do great. Moreover, I have to focus on myself doing better, before I talk about other CEOs."
Article continues belowZelnick himself was not a 'games guy' when he took over Take-Two. He began his career at Columbia Pictures, served as president of 20th Century Fox and then BMG, and took the wheel at Take-Two by way of his private equity investment firm, ZMC.
In the years since, Take-Two became one of the biggest publishers in the business, and is right now the only one in the West that isn't either on life support or hoovered up by an even bigger-money entity.
"When I first became President of Fox, I was just responsible for the business side. My boss was the chairman, Joe Roth, and he was responsible for the creative side," Zelnick said. "If I did my job well running the business, and Joe did his job poorly running the creative, we would fail. If he did his job well, and I did my job poorly, we would succeed. And if we both did our jobs well, we would succeed mightily. And we did, thankfully.
"But the truth is that hits cure all ills. In the absence of making hits, you won’t have a successful entertainment business. That’s the thing to focus on. At Take-Two, we try to do all of the above. We try to run an amazing creative enterprise, and we try to run a highly rational, highly effective business enterprise. Sometimes we get it wrong, but that’s what we try to do."
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Zelnick's insistence to the contrary notwithstanding, I feel like I sense a small undercurrent of advice in there—and yes, you could argue that 'make hit games' is easy to say when you're the Grand Theft Auto company, but it's an approach Zelnick seems to take seriously. Take-Two seemed to be aiming for more high-minded things when it launched the Private Division label in 2017, but seven years later it offloaded the whole thing because, as Zelnick said at the time, "We are top-ten hit makers around here," and the indie-focused Private Division simply didn't fit into that calculus.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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