Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff

Image for Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
(Image credit: Tripwire)

Tripwire Interactive, developer of the Killing Floor and Rising Storm games, has laid off 23 employees, cuts it says were made necessary by the "business realities" of an evolving videogame industry.

"We regrettably confirm that our studio has recently undergone a workforce reduction which has affected 23 people from across different areas," the studio wrote in a message posted to LinkedIn. "This was an incredibly difficult decision and was heavily deliberated given the impact of those affected, along with the overall team.

(Image credit: Tripwire Interactive)

The Tripwire layoffs were initially reported yesterday by principal QA tester David S. Goldfarb, who indicated in a subsequent message that the cuts came as a surprise to most of the team. "I am still in shock. I am hurt," Goldfarb wrote. "I feel that we were all blindsided by this whole thing given how things always appeared. I feel like there had to be other options that could have been taken but I will move on because there is no other option."

Goldfarb also acknowledged that his long run at Tripwire amidst the volatility of the game industry is "something to be proud of" and also a bit of an anomaly, and on that point he's absolutely correct. Since 2022, the game industry has been roiled by contraction, studio closures, and layoffs: We described the impact of 16,000 layoffs across 2023 as a "crisis," yet 2024 was no better, and the hoped-for change in direction in 2025 failed to materialize.

2026, to put it bluntly, ain't looking much better: February alone saw cuts at studios including 10 Chambers (Den of Wolves), Full Circle (Skate), and Wildlight Entertainment (Highguard), and on March 2, Australian studio Halfbrick also imposed layoffs, saying it is "navigating a challenging period for the games industry."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.