Indie games site Itch.io temporarily taken down by Funko, due to 'AI-powered' brand protection company that 'created some bogus phishing report'

A horde of automaton bots from Helldivers 2 marchers mercilessly on.
(Image credit: Arrowhead Games)

Itch.io, a website used to host a heap of games—primarily self-published indie projects—was taken down briefly this morning (or over the weekend, depending on time zones) thanks to, uh, Funko of Funko Pop infamy. I'm about as confused as you, and the site's creator Leafo, are.

As posted to both Bluesky and X, the site was "taken down by Funko of 'Funko Pop' because they use some trash 'AI Powered' Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain."

Leafo states they'd received reports from their host to take the page down, and had done so days in advance: "I expressed my disappointment in my responses to both of them but told them I had removed the page and disabled the account. Linode confirmed and closed the case. iwantmyname never responded. … I noticed that the domain status had been set to 'serverHold' on iwantmyname's domain panel. We have no other abuse reports from iwantmyname other than this one."

Taking all of this at face value (I have reached out to Funko for comment, and will update this article if I receive a response) this really does seem like a domino-effect snafu powered by AI and, well, incompetence. Automated technology overreacted, as it tends to do, while Itch.io's domain host dragged its feet. As a result, one of the biggest hosts of indie games lost out on hours of potential revenue—which has a knock-on effect to the developers using the website to peddle their virtual wares. It looks like it's mostly been resolved, with Itch.io back online at the time of writing. But phew, at least Funko's brand is protected—that was a close call, everybody.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.