It took a staggering 28 days, but DICE has finally disabled the bugged lock-on missile that broke Battlefield 6

BF6 soldier
(Image credit: Battlefield on X / EA)

Beep-beep-beep-BOOM. One of the most disruptive bugs in Battlefield 6 has finally been addressed. DICE has temporarily disabled the lock-guided missile in the IFV tank, bypassing a bug that causes countermeasures not to work against the attack. Hear that? That's the sound of thousands of helicopter and jet pilots collectively sighing.

The bug itself has yet to be fixed, but DICE lead producer David Sirland has said that it will be in a patch next week.

The lock-on bug stands as Battlefield 6's single most disruptive exploit, which begs the question—why did it take a staggering 28 days to disable?

The Most Overpowered Thing In Battlefield 6... - YouTube The Most Overpowered Thing In Battlefield 6... - YouTube
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EA's official communications hold no answers. The bug has seemingly existed since launch day, and it took virtually no time for players to start sounding alarms about an exploit so bad it renders entire vehicles moot. Jackfrags, the most-watched Battlefield YouTuber by a mile, made an entire video calling attention to the bug (while having some fun using it) on October 16, less than a week after Battlefield 6 came out. It has 800,000 views!

When weeks passed and no hotfix arrived, many simply assumed Battlefield 6 was not set up to allow for emergency tweaks outside larger patches—which would have been bad for its own reasons, but at least understandable. Then last week, well, DICE disabled a gadget that was causing a much smaller, less significant bug, showing everyone it does have the necessary tools.

"CMON GUYS! If we are willing to vault gadgets, the Laser Designator absolutely needs to be deleted from Multiplayer at the very least," wrote Twitch streamer Silk at the time.

ProLosco

(Image credit: ProLosco on X)

Better late than never, I suppose?

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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