Vermintide 2 just got another annual event with its own level and rewards

Warhammer: Vermintide 2 - Feast of Grimnir | Release Trailer - YouTube Warhammer: Vermintide 2 - Feast of Grimnir | Release Trailer - YouTube
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Every year Vermintide 2 players get to enjoy limited-duration events like A Quiet Drink, a special pub crawl level that takes them from the Hungry Troll Tavern to the Obese Megalodon, and the Halloween-themed Geheimnisnacht, based on the Warhammer world's own night of mystery. This year a new event's been added to the calendar, and it's already begun.

The Feast of Grimnir adds a map set in a lost dwarfhold called Karak Dal, cut off by snow for most of the year but briefly made available during the thaw for brave adventurers to visit. Its branching paths are full of trolls, but you've got a guide to help navigate it: Bardin's famous Cousin Okri, the subject of so many of the dwarf player-character's lines. (His voice actor sounds like the same guy who voices the dwarf engineer Malakai Makaisson in Total War: Warhammer 3, which is a cute touch.)

It sounds like an ambitious map, with a midsection containing multiple paths, each with their own objectives, that can be played through in whatever order you like. Vermintide 2's base maps tend to be more linear to avoid confusing the AI director but, as explained in the relevant dev blog, the team at Fatshark found a way to silo off the nonlinear sections as if they were a separate level to the rest of the map, preventing the AI from getting too addled.

Completing quests in Karak Dal will earn silver shillings that can be spent on cosmetics at Lohner's Emporium of Wonders, with rewards from most of the previous events available again during this one. There's also double XP to be earned for the duration.

The Feast of Grimnir ends on September 14. You can play the new level by selecting it from the Weekly Event Game Mode menu.

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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