Take-Two boss says 'we've never regretted' delaying a game following the Grand Theft Auto 6 pushback, says other studios might have better luck if they did the same thing once in a while
Strauss Zelnick says delays are "painful" but companies who don't postpone games that need more work do so "at their peril."
The big news of the day, and the month so far, was the delay of Grand Theft Auto 6, from May 26 to November 19, 2026. That's more than a year away from today (which, notably, is roughly the same size of pushback seen in the first GTA 6 delay, which happened in May 2025), but Strauss Zelnick, CEO of Rockstar parent Take-Two Interactive, has no doubt that it's the right move—and thinks some other game companies would be well served by delaying their releases too.
"It's always painful when we slip a date, and we have done so occasionally in the past," Zelnick said during today's investors call. "And we've never regretted it in retrospect.
"I would like to point out that we have some competitors that in the event where more polish was required, and it required slipping a date, they chose not to slip the date. And they did so at their peril."
I have to imagine that Zelnick has one particular game in mind in that spicy-but-vague comment about competitors that should've tapped the brakes and did not. He gave no hint during the call, but the obvious candidate has to be MindsEye, the catastrophically bad action-adventure helmed by former Grand Theft Auto producer Leslie Benzies. You may recall that Benzies' split with Rockstar was not entirely amicable—Benzies sued Rockstar for $150 million in 2016, alleging that he was unlawfully terminated in 2015—and more recently, he and Build a Rocket Boy co-CEO Mark Gerhard blamed MindsEye's spectacular failure on "saboteurs," who Gerhard seemed to imply had been sent by Rockstar.
GTA 6: Everything we know
GTA 6 map: Cruisin' Leonida
GTA 6 cars: The lineup
GTA 5 mods: Revved up
GTA 5 cheats: Phone it in
San Andreas cheats: All the codes
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


