Cyberpunk 2077 has been delayed until December
CD Projekt said it needs more time to ensure that everything is as it should be.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cyberpunk 2077 has been delayed again. CD Projekt announced today that because of the complexities of developing for PC, current-gen, and next-gen consoles simultaneously, while working from home, it has decided to push the game back by three weeks, to December 10.
"Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We're aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do," CD Projekt said.
The publisher also addressed potential questions about the game could be delayed after announcing earlier this month that it had "gone gold," which is usually considered a measure of when the game is complete and ready to ship.
"Passing certification, or 'going gold,' means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar," it continued. "On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated."
We have important news to share with you pic.twitter.com/qZUaD6IwmMOctober 27, 2020
This isn't the first time that Cyberpunk 2077 has been delayed—the November release date followed a pushback in June—and while it's obviously a disappointment for fans, other publishers might not see it in the same light. As recently as October 6, the studio reply-tweeted that "No more delays are happening." Today, seemingly seeing the attention that was being drawn to this message, the studio followed up: "Would anyone notice if we delete this real quick? : ("
You hear that?It's the sigh of relief from every publisher releasing a title next month. https://t.co/bQ3V56YwocOctober 27, 2020
I swear Cyberpunk 2077 is just a big social experiment at this point to see how long companies can keep making delays while maintaining hype for a game 😂October 27, 2020
Three weeks isn't a big deal. Getting it right on next-gen etc is more important. And thank you @cyberpunkgame for making my November a bit more sane. https://t.co/icL6HsnYgBOctober 27, 2020
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

