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Cyberpunk 2077 has been delayed until December

Cyberpunk 2077
(Image credit: CD Projekt)
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Cyberpunk 2077 (opens in new tab) has been delayed again. CD Projekt announced today that because of the complexities of developing for PC, current-gen, and next-gen consoles simultaneously, while working from home, it has decided to push the game back by three weeks, to December 10.

"Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We're aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do," CD Projekt said.

The publisher also addressed potential questions about the game could be delayed after announcing earlier this month that it had "gone gold (opens in new tab)," which is usually considered a measure of when the game is complete and ready to ship.

"Passing certification, or 'going gold,' means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar," it continued. "On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated."

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This isn't the first time that Cyberpunk 2077 has been delayed—the November release date followed a pushback in June (opens in new tab)—and while it's obviously a disappointment for fans, other publishers might not see it in the same light. As recently as October 6, the studio reply-tweeted that "No more delays are happening (opens in new tab)." Today, seemingly seeing the attention that was being drawn to this message, the studio followed up (opens in new tab): "Would anyone notice if we delete this real quick? : ("

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.