Cthulhu Saves Christmas sends ol' tentacle face on a quest to save Santa
From the makers of Cthulhu Saves the World.
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Many years ago, Cthulhu saved the world. Sometime in the probably-not-too-distant future, the Sleeper of R'lyeh, the Great Dreamer, the High Priest of the Great Old Ones, will undertake an even more important and more meaningful task: Saving Christmas.
"Santa Claus has been kidnapped by the League of Christmas Evil and only Cthulhu can save him! Join Belsnickel, the Snow Maiden, and Baba Yaga-chan as Cthulhu Saves Christmas!" developer Zeboyd Games announced today. "Fight the Krampus, Mari Lwyd, and other Christmas League of Evil villains in unique, turn-based combat! Insanify your enemies! Build your R’lyehtionship levels with friends and foes in the life sim segments! Tentacles! Fun for the whole family!"
There's more in the way of exclamation points than actual detail in the announcement, which makes no mention of platforms. Cthulhu Saves the World was originally released on Xbox live in 2010 and didn't come to PC until until a year later, after a successful crowdfunding campaign. But the PC release was actually dramatically more successful than the Xbox Live version, and Zeboyd told Gematsu that PC is the primary platform this time around.
Despite the lack of information, it's a good bet that Cthulhu Saves Christmas won't stray too far from the 16-bit retro-RPG style of Zeboyd's previous games, which also include Cosmic Star Heroine, Penny Arcade's On the Rain-Slick Precipice of Darkness, and Breath of Death VII: The Beginning. Zeboyd said more information and a game trailer are coming soon.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

