Back 4 Blood roadmap reveals a new offline mode and Tunnels of Terror expansion
Turtle Rock Studios has big plans for the rest of 2021 and into next year.
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Turtle Rock's co-op zombie shooter Back 4 Blood turned out to be really good—"A triumphant return to the genre it created," we said in our 88% review—and so it's probably not a great surprise to learn that the studio has big plans for it well beyond its initial release.
A post-launch roadmap revealed today laid out a timeline for both short-term improvements, including bug fixes and quality of life tweaks, and longer-term commitments for December:
- New features—new supply lines, Ridden practice area, holiday seasonal event
- Solo offline mode with campaign progression
- New card type
- All-new cards
And into 2022:
- New difficulty
- New player cards
- New corruption cards
- New co-op mode
- Melee updates
- Quality of life improvements
Cleaners, the future is lookin' bright! Here's a roadmap of what's to come for Fort Hope. #Back4Blood pic.twitter.com/IHCvGqZXO0November 8, 2021
All of the above will be available to everyone through free game updates.
The roadmap also gives us a look at the first of three story expansions included in the Back 4 Blood annual pass, which sells for $40/£35/€40. Entitled Tunnels of Terror, it will bring us new Cleaners and Ridden (that's B4B-speak for "characters and zombies"), a new activity type, new cards, exclusive cards, and of course more weapons. It, and the other two as-yet-unnamed expansions are all slated to be out sometime in 2022. It's not the most detailed layout of future plans I've ever seen, but it's definitely ambitious.
If you're just getting started on Back 4 Blood (or plan to jump it at some point in the future), we can help set you off on the right foot with guides to the best settings, the best builds, how the card system works, and how to play the PvP Versus mode.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

