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Dragon's Dogma 2 director says the secret ingredient to the sublime action combat in Devil May Cry, Monster Hunter and Dragon's Dogma is simple: Capcom's arcade DNA
By Wes Fenlon published
Interview Hideaki Itsuno credits his early career working on arcade games for the fundamentals of great action design.
After focusing on Devil May Cry and Dragon's Dogma for 20 years, Capcom's Hideaki Itsuno says 'it would be fun to create something new'
By Wes Fenlon published
News If Dragon's Dogma 2's director gets to follow his "gut feeling," maybe his next game will be an original creation.
There's a rare kind of magic in Dragon's Dogma 2's blend of old-fashioned roleplaying and peak Capcom combat
By Wes Fenlon published
Pawn Chop Dragon's Dogma knows how to make getting lost just as compelling as any quest it could give you.
I wish I could actually play these PS1-style demakes of the latest Resident Evil games
By Ted Litchfield published
news The one thing the Garrador needed: fixed camera angles.
Capcom celebrates the 8th anniversary of Street Fighter V by saying sorry for Street Fighter V
By Andy Chalk published
news It all worked out in the end, but the early days of SFV were not good and Capcom hasn't forgotten.
A Dragon's Dogma 2 demo may be on the way, if the prophecy foretold by SteamDB proves true
By Rick Lane published
News But how long will it drag-on?
Resident Evil 4 remake sold well over 6M copies, comprehensive gold edition coming this week
By Jonathan Bolding published
News The gold edition will include both the Separate Ways DLC and the deluxe Extra DLC.
Dragon's Dogma 2's director didn't want his game to rely on fast travel: 'Travel is boring? That's not true. It's only an issue because your game is boring'
By Ted Litchfield published
news The developer outlined the ways Dragon's Dogma 2 will make exploring the world surprising.
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