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'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
By Nick Evanson published
News Can't brute force your way to path tracing nirvana, so it'll be AI all the way into the future of graphics.

Here's 8 minutes in nostalgic benchmark heaven, with me running 3DMark2001 on an RTX 5090 to celebrate its 25th birthday
By Dave James published
Released March 13, 2001 MadOnion's 3DMark 2001 was an instant PC graphics classic.

It's been 25 years since my jaw first dropped at 3DMark2001's Nature test but hoo boy, have 3D graphics changed since then
By Nick Evanson published
3D marked Dated and clunky, just like me.

'GeForce 3 was such a transition for us': Nvidia's Jensen Huang looks back on 25 years of the classic graphics card
By James Bentley published
News Feeling nostalgic?

PNY GeForce RTX 5070 Ti 16 GB OC review
By Jacob Ridley published
Score: 80% A solid pick.

AMD announces next-gen 'FSR Diamond' AI-enhanced upscaling for future Xbox consoles, but the question is whether it's coming to PC and which GPUs will support it
By Jeremy Laird published
News And will it be limited to next-gen RDNA 5 GPUs?

DLSS 4.5 Dynamic Multi Frame Generation is coming to Nvidia App beta users on March 31, bringing on-the-fly 6x frame gen switching to RTX 50-series owners
By Andy Edser published
News It worked pretty well when I saw an early version at CES, so here's hoping for a smooth launch.

Nvidia's RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking ray traced trees to go Witcher-ing within
By Andy Edser published
News A missed opportunity to call it Tree Tech, if you ask me.
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