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Magic: The Gathering's next wizard university set feels like going back to school, because we sure are going to have to learn a lot of mechanics
By Jody Macgregor published
News Secrets of Strixhaven is authentic to the educational experience. In a fun way.

Slay the Spire 2 dev rejects the concept of deadlines: 'I don't want Sloppy Spire 2'
By Tyler Wilde last updated
news There's a lot to come for the early access deckbuilder, but "exacting deadlines produce sloppy uninspired work," says Mega Crit.

Dwarf Fortress is coming to Magic: The Gathering and I'm beginning to suspect Wizards of the Coast is targeting me, specifically
By Lincoln Carpenter published
News ASCII art, meet card art.

Thank goodness Magic: The Gathering isn't doing a Harry Potter crossover set
By Jody Macgregor published
Ditch the Quidditch Instead it's returning to Strixhaven, a less problematic wizard school and part of Magic's existing multiverse.

Slay the Spire 2 adds end-of-run badges 'to let you know what was unique about each adventure' in latest beta patch
By Andy Chalk published
news The update, available in the public beta branch, makes numerous reworks, tweaks, and fixes, and so far hasn't sparked nearly the level of backlash the last one got.

Mega Crit co-founder says he wasn't bothered by the Steam backlash to Slay the Spire 2's beta balance patch: 'It's difficult for players to feel like they're heard'
By Lincoln Carpenter published
News Casey Yano says that, ultimately, reviewers are just using the tools they're given.

Slay the Spire 2's team is already cooking on 3 ideas for new game modes, each offering 'ways to interact with Slay the Spire that don't exist right now'
By Wes Fenlon published
News Can you deduce precisely what Mega Crit is working on?

What will Slay the Spire 2's final ending be like? 'I do want it to be more extravagant when you win,' says Mega Crit
By Evan Lahti published
news What lies after The Architect? Slay the Spire 2's finale will be shaped by player feedback to some extent.
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