Capcom's Hideaki Itsuno wanted to resign after DmC: Devil May Cry, says Dante's voice actor (Updated)
Itsuno was "not happy" at the company.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Update: Capcom producer Matt Walker has claimed Hideaki Itsuno's desire to leave the studio after DmC: Devil May Cry had "nothing to do" with the game itself.
I think there was a bit of a misunderstanding here- DmC has nothing to do with this conversation. Itsuno-san really was proud of what Capcom and Ninja Theory accomplished together on that game. I’m not BSing here.March 17, 2019
Others also pointed to an interview last year in which Itsuno said the game was "one of my favorite Devil May Cry games".
Walker didn't elaborate on why Itsuno would've wanted to leave Capcom, and his comments contradict those of Dante voice actor Reuben Langdon, which you can read about in the story below. No doubt other developers close to Itsuno, or perhaps Itsuno himself, will fill in the blanks at some point.
Original story:
Hideaki Itsuno, director of the Devil May Cry series, wanted to resign from Capcom after DmC: Devil May Cry, according to the voice and motion capture actor for Dante.
DmC: Devil May Cry released in 2013, five years after Devil May Cry 4. It was, as our review at the time said, a great game, but it was very different to anything else in the series. It was made by a different developer—Ninja Theory—and featured a redesigned Dante.
In an interview with YouTube channel Toy Bounty Hunters, picked up by Game Fragger, actor Reuben Langdon claimed that Itsuno was "not happy" with the change of direction, and was "ready to leave Capcom" following its release.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"I think he put in his resignation and then they said 'wait, you’re a valuable guy, we don’t want you to leave. What can make you stay?'”
Itsuno's "wishlist" included getting control of the Devil May Cry series for a new game, Langdon said.
"Hats off to him for standing up and hats off for Capcom for going all out. They literally gave him everything he requested and wanted for this game, and it’s paying off," he said, in a reference to the recently-released Devil May Cry 5, which is brilliant.
Langdon himself didn't feature in DmC: Devil May Cry, but voiced Dante in Devil May Cry 3, 4 and 5.
You can listen to the interview below.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


