A new Warhammer 40,000: Inquisitor - Martyr trailer showcases major 'alpha 2.0' update
'Base gameplay' is nearly complete.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
I played around with the first public alpha release of Warhammer 40,000: Inquisitor – Martyr that developer Neocore Games put out in February, and it was interesting, but also very bare-bones. Today the studio announced the release of the alpha 2.0 update, which balances classes and gameplay, adds new items and features, and upgrades the game's visual quality. Naturally, all of that calls for a new trailer, and so here you go.
The list of changes in the new version is as follows:
- Better performance
- The introduction of the Tier system with the first Tier end content
- Enhanced and more useful GUI panels
- Rebalanced missions and monsters
- Rebalanced skills for both current classes
- Class-specific perks and passive skills for the Assassin Inquisitor
- Revised render pipeline, improved lightning, more props, improved graphics quality
- More level scripts on missions
- New Investigation modules
- Usable mixed weapon sets
- New two-handed weapons for the Assassin Inquisitor
Inquisitor – Martyr's "base gameplay" is now nearly finished and the bulk of its future effort will go toward adding new content and features, and optimizing its performance, Neocore said. "Ever since the first day of the Founding we received numerous feedback about the alpha build of Warhammer 40,000: Inquisitor - Martyr. Since then, the game has expanded significantly, more and more features were added or altered according to your experiences with them."
The Warhammer 40,000: Inquisitor – Martyr alpha is available for purchases in packs ranging from $40 to $1000 (yes, seriously), but Neocore warned—as it did ahead of the release of the initial alpha—that it's not for everyone. "Before purchasing the game during The Founding period, please note that Warhammer 40,000: Inquisitor – Martyr is currently an alpha build with many of its features currently under development, some of which will only be available in the final release," the store page says. "Read the FAQ carefully before fully committing to acquiring the game."
Warhammer 40,000: Inquisitor – Martyr is currently slated to come out later this year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

