The Witcher 3 patch 1.12 out now

Hearts of Stone

Just as I was asserting that the thoroughness of CD Projekt Red's patching does away with the need for an Enhanced Edition, the Witcher 3 devs have gone and dropped another one on us: patch 1.12 is out now.

It mainly squashes bugs introduced with the Hearts of Stone expansion, but unlike another game I could name, the Witcher 3 as a whole is still enjoying fixes and interface improvements. I've selected some important changes along with personal favourites for your perusal, but the full changelog is right here.

  • Introduces a number of improvements to general game performance.
  • Introduces a series of minor difficulty balance tweaks at all difficulty levels in Hearts of Stone expansion.
  • Fixes issue whereby quickslots could disappear if game difficulty level was changed during combat.
  • Fixes rare issue whereby some mini-bosses could become immortal under certain circumstances.
  • Fixes misleading message displayed when players attempted to cast Signs in combat, while enveloped by a cloud resulting from the detonation of a Dimeritium Bomb.
  • Introduces UI enhancement whereby herb name is now displayed above available interaction.
  • Introduces enhancement whereby ingredients required for a pinned formula and in possession of a merchant are now highlighted in said merchant's Shop screen.
  • Introduces enhancement on PC systems whereby weapon and armor repair kits can now be applied via drag and drop.
  • Improves transitions between distinct scenes and gameplay sequences.
  • Fixes issue whereby some human foes could have empty Vitality bars and thus could not be killed.
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