Ubisoft warns that Rainbow Six Siege development could be slowed by the coronavirus
Future updates could be cut or delayed as Ubisoft adapts.
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As the coronavirus pandemic continues, many game developers are moving to work from home, as are we—and maybe so are you. (If you're new to it, we can help.) It's a major step toward the effort to combat the spread of the disease, and studios are doing their best to keep on with business as usual: CD Projekt Red, for instance, said earlier this week that the shift to remote work shouldn't delay the release of Cyberpunk 2077.
Today, Ubisoft, collectively one of the largest game creators in the world, said that it too is enacting a work-from-home policy, but also warned that it could have an impact on the immediate future of Rainbow Six Siege.
"While the day-to-day play experience will remain unchanged on Rainbow Six Siege, we foresee that smaller patches will be cut in the short term," it said. "This will not impact upcoming content that is ready for release in the current update. However, we are assessing the impact on future planned content releases and we will keep the community up to date on any shifts in timelines that might occur."
A message from the Rainbow Six Siege team: pic.twitter.com/VltKGPxvVBMarch 18, 2020
Last week Rainbow Six Siege launched its Year 5 with Operation Void Edge, which added two new operators, Oryx and Iana, a reworked map, and various quality of life changes. Two more operators are planned in Year 5 Season 2, and one more each in seasons 3 and 4, along with more map reworks, changes to core gameplay, and new events. Following this update, Morgan refreshed our list of the best Rainbow Six Siege operators.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

