Ubisoft is rumoured to reveal a Rocket League-style roller derby game at E3
Get your skates on.
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Ubisoft will apparently be showing off a multiplayer roller derby game, Roller Champions, at this year's E3. A few details have leaked ahead of the show, including a video, screens and art.
A leak on ResetEra and report from Spiel Times claim it's an online-only competitive game with two teams of five skating around a track, presumably with lots of elbow attacks. There are some similarities to Rocket League, including its liberal interpretation of the sport.
Roller derby doesn't have a ball, with points instead being scored by one player passing members of the opposing team while trying to avoid players blocking them. Judging from the art and controller diagram, Roller Champions won't be emulating that, instead featuring a ball that can be passed between teammates. There's a shoot button, too, presumably for scoring points, but it's not clear from the arena video what the ball will need to be launched at.
When you don't have the ball, you'll be able to tackle other players, so it sounds even more of a contact sport than roller derby already is, and the art suggests some special abilities like a rocket boost or jump.
Like Rocket League, it looks like you'll also be able to customise your skater, creating a dapper athlete who laughs in the face of regulation gear. Armour, cool jackets, sunglasses—anything goes. They'll likely be cosmetic, but we don't know if there will also be things you can tweak that will have an impact on a match.
With E3 only a fortnight away, expect more details soon.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

