Riot confirms that increased internet usage due to COVID-19 is affecting pings
ISPs are 'routing connections all over the place,' says Valorant's technical director.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
I rarely have latency problems in games, but lately I've noticed 100-plus pings and red Discord bars more often. I can't prove the exact cause—Comcast just sucks sometimes—but an obvious hypothesis is that increased internet usage caused by COVID-19 stay-at-home orders is having an effect. In a Valorant blog update today, Riot gives that hypothesis some weight.
There are two big latency-related problems right now, according to Valorant technical director Dave Heironymus: Travel warnings have made it difficult for Riot to add new datacenters, and internet service providers are dealing with increased traffic "by routing connections all over the place."
"This is something we’re actively tackling, but continues to be a challenge day over day, especially with much higher than expected traffic," he wrote.
It's good to have confirmation that we aren't imagining things, though it isn't exactly surprising that a massive change in global internet usage would affect online gaming. On April 7, the New York Times reported that Netflix usage was up 17 percent, Twitch viewing up 19.7 percent, and YouTube watching up 15.3 percent. To help mitigate the increased data usage, Netflix lowered streaming quality in Europe, and YouTube started defaulting viewers to low resolutions, but they can only do so much as people also flock to video chat services like Zoom, spend more time watching TikTok videos on their phones, and upload ten times as many selfies to Instagram (that's a guesstimate based on my own scrolling).
Back on the topic of Valorant latency in particular, Heironymus also mentions the issue of matching players with teammates and opponents who are nearby, so that they all have a good experience in a local datacenter. That's something he thinks will be helped by getting more players into the game for launch, but he adds that Riot is "constantly evaluating" where to put new servers. Despite the COVID-19 related travel difficulties, the developer booted up servers in Korea, Brazil, and Latin America today.
You can read today's full Valorant update, which also includes comments about harassment and bullying from executive producer Anna Donlon, on the official website.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

