Pagan Online is going offline
The servers are shutting down and the RPG is becoming a solo affair.
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Pagan Online, Wargaming and Mad Head Games' action-RPG, is dropping the online part. It launched last year, but it never managed to tempt many players into its grindy lootfest, and keeping it online has apparently become unsustainable.
According to SteamDB, it peaked during Early Access with around 3,000 concurrent players, but following its full launch in August that number sank to double digits and never recovered. This week, it peaked at 14 concurrent players.
On August 4, the multiplayer servers will be turned off, with an update turning Pagan Online into a singleplayer game.
In our Pagan Online review, Eric Watson said it was one of the weakest multiplayer experiences he'd encountered. "The entire campaign is singleplayer only, with online multiplayer limited to one-off missions for two players," he explained. "It requires a constant connection to its servers no matter what, creating the worst of both worlds."
While Pagan Online had many of the hallmarks of a free-to-play game, it came with a £20/$30 price tag. It's been removed from sale on Steam and Wargaming.net, however, but it will be available again on the former when the singleplayer patch goes live.
If you bought Pagan Online, you'll get a week of Premium and a free vehicle from each of Wargaming's "major games" (presumably World of Tanks, World of Warships and World of Warplanes) just after the patch.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

