'It doesn't feel like they've tried to copy and paste the game onto the screen' says star of Ubisoft's upcoming Watch Dogs movie

Man in a mask
(Image credit: Ubisoft)

I'm not quite sure who among us is eagerly awaiting the big screen adaptation of Ubisoft's open world hack-a-thon Watch Dogs. Even me, even considering I liked the first Watch Dogs and liked the third Watch Dogs and have a few pleasant if foggy memories of the second Watch Dogs. I'm sure I'll watch the movie out of curiosity (or because my boss makes me review it) but it does feel like it's arriving about a decade too late.

That's because it's arriving about a decade too late. The Watch Dogs movie was announced back in 2013, the same year as the Harlem Shake, and Beyonce lip-syncing at Obama's first inauguration, and the Game of Thrones show's Red Wedding. That's how damn long ago this movie was announced.

A bit to unpack there. Reshoots mean the production was wrapped at one point, but it's impossible to say why more filming had to be done—and it doesn't necessarily mean there's anything wrong with the project. My understanding is that reshoots are pretty common during post-production.

It is interesting that Blythe said the film is "not the game" and that it "feels like its own thing," though. To me, that says this adaptation is gonna be heavy on the adaptation, if you know what I mean. I'm open to the movie straying far from the games—I think a bit too much fan service can be a terrible thing in movies—but I also do want to see a whole bunch of game stuff in this movie, too. If Blythe doesn't use his phone to hijack self-driving cars and steer them into fire hydrants and telephone poles just for funsies, I'm going to be severely disappointed.

Steam sale datesEpic Store free gamesFree PC games2025 gamesFree Steam games

Steam sale dates: When's the next event?
Epic Store free games: What's free right now?
Free PC games: The best freebies you can grab
2025 games: This year's upcoming releases
Free Steam games: No purchase necessary

TOPICS
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.