Lucasfilm wanted Star Wars Jedi: Fallen Order to be about bounty hunters and blasters
It's protective of its force-wielders.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Star Wars Jedi: Fallen Order would have had a very different name and focus if Lucasfilm got its way when Respawn initially pitched the Force-powered action game. According to game director Stig Asmussen, the company had to be convinced to green-light a game about lightsabers and Jedi.
In a recent episode of the AIAS Game Maker's podcast, Asmussen chatted about the game's development and discussed the difficulties that stem from dealing with the people who control the universes' reins. Lucasfilm was protective, especially of the Jedi.
"I pitched, 'Hey what if we do a game about Jedi and Force powers,'" he recalled. "They were not super comfortable with that. They threw it back, 'What about blasters or bounty hunters?'"
It's a surprise, given that almost every game, TV show and movie puts some lightsaber-wielding do-gooder front and centre. For a while, it felt like everyone but Lucasfilm was interested in non-Jedi stuff, at least until Disney snatched it up and made the likes of Rogue One and The Mandalorian. It might explain, however, why the two previous attempts to make a brand new Star Wars game, both unfortunately shelved, were about rogues—bounty hunters and smugglers.
Asmussen didn't budge. "That's not the background of the team we've built; you might as well ask me and us to start building a racing game at this point. I don't think anybody's going to be really happy with the results of that."
With Lucasfilm wanting something entirely different, Asmussen had to win it over and fight for the opportunity to muck around with the Jedi.
"The Jedi is the Holy Grail. To make a game about Jedi you've got to earn it. There was a little bit of back and forth, but they could see where I was coming from and said, 'All right, we can start having a conversation about making a game about Force users, but not Jedi.' And then the game comes out and its name is Jedi."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
While it wasn't the end of the disagreements about Respawn's vision for the game, the studio did at least get to throw in loads of lightsabers, even letting players make their own. A bounty hunter and blaster game made by Respawn sounds like something I'd be keen to play, but maybe Lucasfilm will be able to talk the next developer working on Star Wars to leave the Jedi alone for once.
Cheers, Gamespot.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

