Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
SOE recently showed off its new zombie MMO, H1Z1, with some screenshots of the game's lovely, snow covered scenery—and word that such blustery weather will affect gameplay. The newest batch of in-game screens shows off the engine's dynamic weather system, and includes new details and explanation of how it works from programmer Ryan Favale, including that weather changes will all be handled serverside.
Changing weather is neat and all, but the fact that the system will include weather changes for everyone on the server is welcome news. As Favale says in the H1Z1 dev blog , this means that every player will be “seeing the same weather, the same fog particle at the same location, viewing the same moon and stars at the exact same locations.”
There's another reason that H1Z1's weather has to stay under the server's control: hackers. Favale mentions that having all the weather handled serverside will prevent hackers from turning off their own bad weather while everyone else slogs around in a snowstorm. With everyone sharing weather across the map and a large enough simulation, it will be interesting to see if the weather reports and knowledge of incoming storms start to become valuable information.
You can see more of the in-game weather affects on the game's Twitter profile . H1Z1 is currently preparing for an early-access release that will cost $20, before going free-to-play with microtransactions as part of the full game . You can check out our hands-on look at it here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


