GTFO gameplay trailer showcases a strange, sinister underground treasure hunt (Updated)
The four-player survival-horror game was announced earlier this year.
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One of the more interesting games in recent years has to be the four-player survival-horror game GTFO, originally announced earlier this summer. At The Game Awards tonight, developer Ten Chambers showed off what I believe is the first look at actual gameplay with a new trailer that promises a sinister and thoroughly unpleasant treasure-hunting experience.
GTFO initially appeared to bear a resemblance to the first game revealed tonight, World War Z, but once things got going it struck me as much more akin to an Aliens-like experience. Players form teams of scavengers who are forced to explore a vast underground complex in search of valuable artifacts. Complicating the process is the presence of horrific monsters, who have overrun the whole thing, and aren't very keen on the idea of sharing the space.
In case the bit about being "forced" to do the job didn't trigger your "something sinister going on" alarm, the YouTube description is a bit more to the point about it: "Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape."
GTFO is currently expected to be out sometime in 2018. A Steam page is up, and there's also a website with a mailing list signup at gtfothegame.com.
Update: Ulf Andersson of developer Ten Chambers said on the Game Awards stage that GTFO would be released "this year, probably ... in some shape or form." The studio reached out after the show to clarify that he had misspoken, and that 2018 remains the release target.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

