Great Moments in PC gaming: Landing an impossible shot in XCOM 2
16% chance to hit? Those are my kind of odds.
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Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.
Year: 2016
Developer: Firaxis
To me, XCOM 2 is a game about learning to keep a cool, rational, head while navigating a constant string of self-inflicted failures. The experienced soldier kidnapped before my eyes. The explosive barrel I accidentally ordered someone to stand behind. The shot that misses even though I have a freshly researched gun the size of a house not just pointed at but clipping straight through a birthday-suited sectoid's head.
To be fair to XCOM 2 I knew the last one wasn't going to work because the game had pretty much told me so before I gave the order to fire. This is a series that's been painfully reminding its players since 1994 that a 70% chance to hit—practically a guaranteed shot in most games—is actually a whopping 30% chance to miss.
It's a lesson my cheery optimism often chooses to ignore. This mission's going to be different. Nobody's going to panic after a psychic attack. Nobody's going to get roasted alive by a flamethrower. And this long shot with a meagre 25% chance to hit is definitely going to work.
It has to. I've got a powerful Chosen on the ropes, my team's looking more than a little beat up, and I'm running out of options. If this nigh-impossible shot I've got lined up hits it will almost instantly turn the tide of battle in my favor. If it misses I've more or less condemned an entire squad to their deaths.
What the heck—why not go for it? I can give you a long list of reasons why it's a bad idea, I can tell you all the smart and sensible things I could do instead, involving words like cover and overwatch and hunkering down, but… this could work. Maybe? Hey, at the worst I'll lose a little earlier than I was probably going to anyway.
So I order my unit to fire, and against all odds the shot finds its target and some alien overlord with a raspy voice makes a swift exit before vowing revenge over the comms, leaving me to mop up a few stragglers and limp back to the Avenger thoroughly battered, technically victorious, and grinning from ear to ear.
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Blind luck? No. Of course not. That was obviously a sound tactical decision—and maybe it'll work next time too. I should check; one more mission wouldn't hurt, would it?

Kerry insists they have a "time agnostic" approach to gaming, which is their excuse for having a very modern laptop filled with very old games and a lot of articles about games on floppy discs here on PC Gamer. When they're not insisting the '90s was 10 years ago, they're probably playing some sort of modern dungeon crawler, Baldur's Gate 3 (again), or writing about something weird and wonderful on their awkwardly named site, Kimimi the Game-Eating She-Monster.

