Welp, says Sony, sure looks like buying Bungie didn't work out

Zavala looks out at the Witness's attack on the Traveler.
(Image credit: Bungie)

Bungie's been having a rough old time ever since its 2022 acquisition by Sony: there have been multiple rounds of layoffs, a delay to the seemingly ill-fated extraction shooter Marathon, and then earlier this year a report quoting employees as saying morale is in "free fall." Well, the latest out of Sony isn't going to help that.

In its latest financial report Sony says that Bungie has failed to meet targets and Destiny 2 is underperforming (thanks, IGN). The report includes a 31.5 billion yen (approx. $204.2 million) "impairment loss" that it attributes to Destiny 2 failing to hit targets, with chief financial officer Lin Tao telling investors:

Screenshot from Bungie's Marathon reboot. Do not use before 4/12/25, 11 PDT.

(Image credit: Bungie)

It's also not too much of a stretch to see Sony's statements in the context of the catastrophe that was Concord. A major part of Sony's rationale for acquiring Bungie was the studio's expertise in the live service genre but, after taking such an eye-watering loss on Concord and closing its developer, the company's once-bullish approach to live service has gone the way of the dodo: it has now cancelled eight out of a dozen live service games that were once in development.

A lot is clearly riding on Marathon. PCG's resident Bungie fanatic Tim Clark found plenty to like in the extraction shooter, even before the delay, but the mood music around the game couldn't be worse: even the devs behind Arc Raiders saw the reactions to Marathon's early playtests as some great feedback on what not to do. These are bad times for a once great studio.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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