Until Dawn developer Supermassive Games set to lay off another 36 employees after a 'redundancy consultation process', delays Directive 8020 to 2026

Directive 8020 sci-fi horror
(Image credit: Supermassive Games)

Supermassive, developer of Until Dawn and Little Nightmares, is set to lay off another 36 employees before the release of Directive 8020, which is now being delayed to 2026. While the game itself looks interesting, trading the Wendigo for Ridley-esque alien horrors, there'll be around three dozen staff not making it to launch day.

That's per a post to X, and—look, you don't need to tell me that the industry's a nightmare, unless this is the first news article you've read in 20 years. In which case, welcome back and I'm sorry. Still, Supermassive's using traditionally frustrating language to inform the public it's laying people off. Take a look:

Yeesh. "We anticipate losing"—I'm going to start declining invites by telling people that I anticipate vanishing from their birthday party. I'm not naive enough (though I'm perhaps tired enough) to suggest that every single lay off is due to capricious corporate meddling or large-scale acquisitions. However, would it kill for one of these announcements to just say the thing they're doing?

This stands as the second round of layoffs the studio's endured—the first of which happened in February 2024, shortly after its founders stepped down after 16 years at the company. You'll be surprised to find out Supermassive used nearly identical language to describe it—the whims of challenging markets come for us all, apparently. What can you do? (Probably more than we're doing).

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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