Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

A masked man with an axe in the woods
(Image credit: Rebellion)

During a recent, wide-ranging interview with PC Gamer's Joshua Wolens, Rebellion CEO Jason Kingsley said the studio's formula for success is built on being "very professional with controlling scope and costs," and a willingness to say, when necessary, "guys, this game's too big." But while making massive, sprawling games isn't something Kingsley seems interested in doing, he does seem genuinely impressed by those who do it.

"You look at some of these massive games being made by huge teams of very, very talented people, and you think, 'How do you organize a game that has 2,000 people working on it?' Kingsley said. "I mean, just the level of organization of organization must be mind-numbing. We've got layers of organization. We've got producers, and we've got leads, and we've got discipline leads. But they must have several layers above that, of people who are in charge of the people who are in charge of the people.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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