Former Bethesda exec thinks the studio should get more respect for the complex, open worlds it creates: 'Go try that s**t in Red Dead Redemption 2'

 Pete Hines, Vice President of Bethesda Softworks, speaks during the Bethesda E3 conference at the Event Deck at LA Live on June 10, 2018 in Los Angeles, California. The E3 Game Conference begins on Tuesday June 12. (Photo by Christian Petersen/Getty Images)
(Image credit: Getty Images)

Pete Hines retired from Bethesda in 2023 after nearly a quarter-century at the company, where he did everything from writing game manuals and stuffing boxes to hosting E3 conferences and guiding the company's global marketing and PR strategies. Three years down the road, though, he's still one of the studio's most staunch defenders.

In a new interview with Firezide Chat, Hines said he used to be frustrated by the way Bethesda seemed to be held to a different standard that other, less ambitious studios: Bethesda's games often faced criticism for being janky or buggy, but they're also tremendously complex, at a scale few others are willing to attempt.

"Who else out in the world allows you to just stack up one quest after another on the fly while you’re going wherever you want and doing whatever you want?" Hines said. "Go try that shit in Red Dead Redemption 2."

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"[Start a quest], then try and stop doing that quest and do something else and see what the game does. What does the game do? It says, no fucking way. Pick one of these. We’re not keeping track of all this shit at the same time."

"And you’re probably at some point going to be able to break it because there’s so much chaos in here. But the game experience you get for that is something you can’t find anywhere else. Nobody gives you that level of freedom. Nobody says walk into this room full of weapons and cast a spell or launch a grenade and watch all the shit fly around the room. They don’t do that."

Bethesda itself doesn't do that quite like it used to—Morrowind is probably where the studio's wreck the world approach, and its jank, peaked—but I think the point holds: They're not the strongest narrative experiences ever, but systemically, Bethesda's worlds can't be beat. And Hines thinks the team should get more credit for what they do than where they fall short: "Put some respect on the name of not just Todd but this whole team that leans into the shit everybody else runs away from."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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