You've had Skate Story, now get ready for Skate Style, a 'next-gen skateboarding game' that lets you customise your character's animations

A skater balancing on a concrete bench at night in Skate Style.
(Image credit: Zellah Games)

The skating game revival of the last few years has been an unexpected, but welcome surprise. Vicarious Visions' remaster of Tony Hawk's Pro Skater 1+2 heralded a new wave of aspiring skate sims, ranging from the ultra-authentic Session: Skate Sim to the abstract brilliance of Skate Story, with EA's online playground Skate landing somewhere between the two.

Now, another challenger has, er, entered the half-pipe (I apologise to all skaters). Skate Style is a new game about risking shredded knees for the thrill of mild propulsion that leans closer to the Session end of the authenticity scale. Developer Zellah Games bills it as a "next-gen skateboarding game" focussed on realism and physics-powered tricks.

Skate Style announcement trailer - YouTube Skate Style announcement trailer - YouTube
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I think Skate Style has a chance of catching some attention, given how some of last year's skating games didn't quite live up to their promise. PCG's Kara Phillips thought EA's Skate felt like it was made by men in suits, and that Tony Hawk's Pro Skater 3 + 4 was inhibited by the decision to implement time limits for every level.

The exception here is Skate Story, which thoroughly impressed Lincoln Carpenter in how it pays off its premise of a more narrative-driven skating experience. "It culminates in a stunning closing sequence that's on an altogether different tier of audiovisual and presentational ambition," he wrote in his Skate Story review. "In my last hour skateboarding became a cosmic force with such biblical-scale intensity that the game as I knew it up until that point started to buckle around it."

There's no word on a release date for Skate Style yet, but you can try the game yourself through its recently released demo.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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