Ron Gilbert canceled his Zelda-inspired RPG, in part because a good publisher is hard to come by these days: 'It's like they have formulas that they apply to games to try to figure out how much money they could make'

In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park
(Image credit: Ron Gilbert (Mastodon))

Ron Gilbert is something akin to PC gaming royalty, having worked on all-time greats like The Secret of Monkey Island and Maniac Mansion—he also designed the Mona Lisa of edutainment, Freddi Fish and the Case of the Missing Kelp Seeds, so he's good in my book. You might think such a resplendent back catalog would mean publishers are tripping over each other to offer Gilbert the chance to make whatever he likes, but not so; he had to cancel his last project, a Zelda-inspired open world RPG, in part because he couldn't get the resources he needed.

In an interview with Ars Technica, Gilbert talked about why the project was scrapped: “I just [didn’t] have the money or the time to build a big open-world game like that."

Although, Gilbert once described it as "the game I always wanted to play," as our initial news piece about the RPG states, that dream apparently wasn't worth a decade of grueling work. As he told Ars Technica, "it’s either a passion project you spent 10 years on, or you just need a bunch of money to be able to hire people and resources."

"The big companies," he continued, "It’s like they just have formulas that they apply to games to try to figure out how much money they could make." He added that this leads to "a whole lot of games that look exactly the same as last year’s games, because that makes some money."

As for games like Maniac Mansion and Monkey Island, Gilbert reckons they were made before there was enough data for publishers to bet solely on formulaic games. "When we were starting out, we couldn’t do that because we didn’t know what made this money," he told Ars Technica. "I think that’s why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity and you know, strangeness, and bizarreness.”

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.