'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is
"It stares you right in the face if you think about it."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
While the gory trailer certainly turned heads, we still don't know much about Larian's upcoming Divinity game. Even the teases seem shrouded in mystery—design head Nick Pechenin responded to a Reddit AMA question yesterday with a comment that sounds like a reveal, but confirms nothing.
He wrote in the thread: "There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game." Given the comment he's responding to, this mystery feature is apparently the new mechanic Pechenin is "most proud of."
Commenters quickly piled on with speculation discussing what he's on about. The prevailing theory in that thread is swimming, which makes sense; both Original Sin games and Baldur's Gate 3 all funnel players onto a beach through their intros, and shores flanked by inaccessible water has sort of become the studio's signature the same way Bethesda seems fixated on starting each Elder Scrolls game in a prison.
For my money though, implementing swimming sounds like a lot of work for not much payoff. Sure, I yearn to travel the oceans, but throwing a new axis of movement into what I assume will be a top-down CRPG sounds like a nightmare. Maybe swimming here would just include treading the surface of the water, but then what makes it such a cool feature?
I think water as the common thread is interesting, though; maybe the new mechanic is fishing? I may be surrounded on all sides by the PC Gamer team's fishing minigame haters, but I love a game where I can cast spells and cast lines in equal measure. Sailing also comes to mind, but I'm trying not to get overexcited here.
This is where I beseech you, dear reader, to let me know what you think this mystery feature could be. What's missing from those opening acts?
2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.



