'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is

Woman from Divinity trailer looking up in surprise
(Image credit: Larian)

While the gory trailer certainly turned heads, we still don't know much about Larian's upcoming Divinity game. Even the teases seem shrouded in mystery—design head Nick Pechenin responded to a Reddit AMA question yesterday with a comment that sounds like a reveal, but confirms nothing.

He wrote in the thread: "There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game." Given the comment he's responding to, this mystery feature is apparently the new mechanic Pechenin is "most proud of."

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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