Halo Infinite says 'screw it' and just becomes Halo 3 for a month—complete with grifball

Believe
(Image credit: Microsoft)

Halo Infinite has announced the start of Operation: Legacy, a range of multiplayer tweaks, maps and modes that essentially makes Infinite resemble the golden age of Halo 3. We've been here before, kinda: last year saw Infinite throw a similar Halo 2-themed nostalgia party for that game's 20th anniversary.

But Halo 3 eh? Phwoar. Looking back now this really was the golden age of Halo, for me at least, with Bungie's first HD shooter not only the most anticipated game around but somehow over-delivering, especially when it came to multiplayer functionality: it pioneered features like Forge, included tools for screenshots and video creation, and hooked up with the dearly departed Bungie.net for all sorts of extraneous information. The fact that Halo 3 itself was a brilliant multiplayer game was the icing on the cake.

  • Sprint: Disabled
  • Clamber: Disabled
  • Jump Height: 120%
  • Starting Weapon: MA5K Avenger or BR75 Battle Rifle
  • Secondary Weapon: None
  • Friendly Player Collision: On

The playlist has the following modes, all under the "Legacy" banner to reflect the map pool and other tweaks: Slayer; KOTH; Oddball; CTF; One Flag; Assault Neutral Bomb; Assault One Bomb.

Last year, Infinite developer 343 Industries announced a name change to Halo Studios, as well as a shift in focus to its future Unreal Engine projects. "Halo Infinite was the last remnants of how we made Halo games in the past," said VP and studio head Pierre Hintze at the time. "That was our recipe and what we're doing now, we're changing the recipe."

Halo 3 was a pretty good recipe though, wasn't it? And to be fair to Infinite, in the years since a wobbly launch it has become a genuinely quality game that exudes a certain kind of 2000s shooter energy: and continues to be impressively supported by events like this. The Halo 3 Legacy event is live in Halo Infinite until July 8. Once more, it's time to finish the fight.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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