Electronic Arts CEO feels 'very good' about the next Battlefield's launch now that Grand Theft Auto 6 is out of the way

Battlefield 6 trailer still - holes in walls
(Image credit: Electronic Arts)

"Living next to you is in some ways like sleeping with an elephant," former Canadian Prime Minister Pierre Trudeau said in 1969, describing the relationship between the US and Canada. "No matter how friendly and even-tempered is the beast, if I can call it that, one is affected by every twitch and grunt." This is also true of some videogames, which are so massive that their impact has ripples across the entire industry—Cyberpunk 2077, for instance, muscled more than a couple games out of its way ahead of its splashdown in 2020.

Grand Theft Auto 6 is poised to be an even bigger deal, and game industry executives not employed by Take-Two Interactive have been sweating: As one anonymous executive put it earlier this year, "We don't want to be anywhere near that." The recently announced GTA 6 delay is thus very good news indeed for anyone looking to release a game prior to May 2026—people like, for instance, Electronic Arts CEO Andrew Wilson.

EA is going hard on the next Battlefield game, with four studios working on it—Criterion, DICE, Ripple Effect (formerly DICE LA), and Motive—and a major playtesting initiative called Battlefield Labs. The official reveal isn't set to happen until this summer, and there's always the possibility that it could be delayed too, which would be very bad news for EA. There's no sign of that happening at this point, and in fact Wilson said during the same call that the response to the new game during playtesting "has far exceeded expectations," but even so I suspect there'll be some real pressure on the development team to ensure it gets done on time.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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