Bungie nerfs Marathon's slide cancel movement tech, says no movement freaks allowed: 'Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play'
Please just kill me like a normal person.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
With its latest patch for Marathon, Bungie has decided that the haunting, derelict expanse of Tau Ceti IV is stressful enough without any adrenaline-crazed acrobats launching themselves across your screen like frenzied, gun-toting cybergibbons. Marathon is now, officially, a No Movement Freak Zone.
In its patch notes for Marathon update 1.0.5.2, Bungie says it's fixed a movement exploit that had been allowing players to generate unintended levels of momentum by sliding into and cancelling equipment or ability animations like the Thief's grapple device. And the studio says we should expect a similar zero-tolerance policy on movement exploits going forward.
Perfecting Marathon Movement#MarathonTakeOver #MarathonMovement @MarathonTheGame pic.twitter.com/gXnLo9ruJcMarch 17, 2026
Bungie said that by allowing players to launch themselves at high speeds with little drawback, the slide cancel exploit broke a central tenet of its design theory: Nobody gets to engage in freak behavior for free.
Article continues below"One of our core philosophies for Marathon is that rapid repositioning and aggression must always have a meaningful cost. That cost can be an ability charge, heat buildup, or increased risk but it must exist and be understandable to an observer," Bungie said in the patch notes. "Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon. To set expectations early, we will be looking at any future movement exploits through the same lens."
Thief players can still use the grapple ability for a one-off boost of momentum, but doing so will now incur an ability cooldown where the previous movement exploit hadn't.
While we should spare a moment of silence for those in the Marathon highlight reel ecosystem who must once again remain within intended velocity margins, I think I speak for many when I say: Thank god. Nothing turns me off a shooter like the idea of having to contend with high-intensity combat contortionists. I'm an honest man and I expect to be murdered in honest ways.
If I ambush you with a shotgun, I guarantee it'll be at a respectable, pedestrian pace. Hopefully you'll return the courtesy. It's only neighborly.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Marathon best weapons tier list: Our top picks
Marathon best characters tier list: Top Runner Shells
Marathon Ranked: More risk, more reward
Marathon roadmap: What's coming
Marathon Lockbox Keys: How to get 'em
Marathon upgrades: Which to pick
Marathon DCON locations: Contract dropboxes

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


