Voice actor for Baldur's Gate 3's Karlach says 'we're still seen as outsources' in game dev: 'There's a weird disconnect'

Karlach, a tall, muscular tiefling from Baldur's Gate 3, looking rather shocked and taken aback.
(Image credit: Larian Studios)

There's been a deep, unfortunate friction between voice actors and videogame studios, recently—the looming spectre of AI hangs large over everything, with some bigwigs salivating at the idea of getting infinite performances out of people without actually paying them.

That is, despite the fact that—aside from efforts so far mostly being bland as all hell, and confusing for the actual voice actors—players seem to have a deep appreciation for human performances. This is especially the case with Baldur's Gate 3, where performers like Neil Newbon and Amelia Tyler have gone on to become evangelists for the game.

Speaking with our friends over at GamesRadar during the Golden Joysticks, Karlach's VO, Samantha Béart, says they've noticed this discrepancy first hand: "There's a weird disconnect between, maybe, developers' attitude towards where we fit in the ecosystem—where we're not actually part of the team—versus the players, who very much see us as the forefront. More like film and TV.

Logistically, there is somewhat of a point behind that—Charlie Cox, voice of Gustave from Clair Obscur: Expedition 33, has repeatedly gone on record to say that while he's happy to receive his laurels, he didn't spend all that much time in the recording booth; instead highlighting mocap actor Maxence Cazorla as a huge talent behind the character.

Other times, as was the case with Cox, you show up for a couple days' work, knock something out in the recording booth (something very, very good, mind—Cox is an exceptional actor), take your paycheck, and then get very confused when people ask you about your character, bless.

As for how they push back against that brand of nonsense, Béart tells GamesRadar that: "I feel like we weaponize social media and algorithms to do that. Because I think we're still seen as outsources for a lot of the time."

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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