Baldur's Gate 3 gets a new hotfix to fix the old hotfix that fixed corrupted saves but started causing crashes

Baldur's Gate 3 screenshot
(Image credit: Larian Studios)

Back in February, Larian rolled out a small update for Baldur's Gate 3 that aimed to fix a few crashes, technical issues, and in particular, corrupted saves. And it worked! Except, well, it apparently also broke a few things along the way. So you know what that means: A new hotfix to fix the old hotfix.

"Our last small update, which aimed to resolve some lingering corrupted savegames, seemingly also introduced performance issues that triggered crashes for some players," Larian explained. "A hotfix is now rolling out to resolve these. Thank you for your patience!"

It is indeed a very small patch, coming in at under 100MB in size, although some players on Steam are finding the process of actually installing the patch to be rather drawn out.

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Overall, though, the reaction to the update seems quite positive, at least to the extent that people in the comments are complaining about other things, like long-standing unrelated issues with the game and why doesn't Divinity have a release date yet? The usual thing, really.

The latest Baldur's Gate 3 patch—hotfix 36, for those keeping score—is live now. As for what it actually does, here's the full lowdown:

  • Fixed a framerate drop and eventual crash when loading a savegame.
  • Fixed several crashes.
  • Fixed a bug on Xbox where tooltips in the Inventory and Trade windows wouldn't display correctly.
  • Fixed a bug on Mac preventing you from progressing past Character Creation after starting a character introduction cinematic on Honour Mode.
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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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