Helldivers 2 cuts its install size from '~154GB to ~23GB' in a beta you can opt into now, defeating liberty-hating storage reqs with 'no functional differences' between versions

The Helldivers 2 spokesperson wears a cheesy grin, about to be wiped off his face when a Terminid invades but - hey, can't win 'em all.
(Image credit: Arrowhead Games / Sony)

Our hard drives get bigger, but so do the games. In 2025, we are beset by filesizes run amok. Time was, I'd consider a 30 GB game to be an unfathomable imposition on my C drive. How young and naive I was—as we speak, multiple games north of 100, even 200 GB are manspreading across my disks.

But that number just decreased by one. In an update on Steam, Arrowhead announced that it has performed some manner of warlockery and reduced the footprint of Helldivers 2 by 85%. "By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%)."

Apart from thanking Sony port-house Nixxes for its assistance, Arrowhead doesn't go into much detail about how it pulled this off, but it does tell you how you can get in on Helldivers 2's new, minimalist experience. "We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta… This is live NOW!"

helldivers 2 dust devils warbond

(Image credit: Arrowhead Game Studios)

It is, of course, a beta, so there may be bugs lurking in Helldivers 2's new, svelte form, but Arrowhead seems quite confident. "The change in the file size will result in minimal changes to load times—seconds at most," it says. "There are no functional differences between the legacy and slim versions besides the installation size. You will be connected to the same galactic war as everyone else and be using the same account you always do—so all progression, war contributions and purchases will carry over between the different versions."

Now, please join me in staring meaningfully at Call of Duty.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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