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Control is coming to Steam this month with both expansions and a lower price

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Control came out in the summer of 2019, and it was fantastic (opens in new tab). It was also an Epic Games Store exclusive, and despite how far the store has come (and all those free games (opens in new tab)), that's still a problem for some PC gamers. That won't be an issue for much longer, though, as Remedy and 505 announced today that Jesse's big adventure through a multi-dimensional weirdscape will finally arrive on Steam on August 27.

The Steam release will be the Control Ultimate Edition, which will include the base game, all previously-released updates including Expeditions (opens in new tab) and photo mode (opens in new tab), and both expansions: Foundation, which came out in March (and, sorry to say, did not wow us (opens in new tab)), and AWE. The latter is the Alan Wake Expansion (opens in new tab) (although I don't think that's what AWE is technically supposed to stand for), which will go live on the same day as the Steam launch.

I'm not one to get hung up on favoring one digital storefront over another—my ass remains firmly planted regardless of where I do my online shopping—but it does appear that those who waited will get a pretty sweet deal for their patience. Control on the Epic Games Store (opens in new tab) is currently $60, while The Foundation DLC is $15 and we assume AWE will be the same. The Steam page (opens in new tab) doesn't currently list a price, but the announcement says that Control Ultimate Edition will go for $40/£30. 

That's less than half the regular purchase price on EGS, although the Ultimate Edition is coming to Epic too—just a bit later, on September 10. Whichever storefront you opt for, the bottom line is that if you've waited this long to buy Control, you might as well wait a couple weeks more. 

Speaking of AWE, Remedy creative director Sam Lake will show off a chunk of the expansion tomorrow in a livestream on Twitch (opens in new tab), beginning at 9 am PT/12 pm ET.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.