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Clair Obscur's famously small (but not that small) developer isn't interested in becoming less not-that-small: 'I think it's good to have limitations when you are creative'
By Rick Lane published
News "We love making games more than we love managing, so we want to keep doing that."

You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up'
By Justin Wagner published
News "I guess we were immature enough to just see that angle on it."

Fallout: New Vegas lead writer worries Caesar's argument for authoritarianism 'was done a little too well,' but still believes 'you can't just make your tyrants cardboard villains'
By Justin Wagner published
News Fascism's foothold in the wasteland mirrors the way it spreads in the real world.

It's about time Final Fantasy 14 retires one of its most divisive, overused songs
By Mollie Taylor published
machi-no-tions Machinations is the musical cockroach of Final Fantasy 14.

Indie Game Awards pulls two awards from Clair Obscur over generative AI use: 'We have a hard stance against gen AI in videogames'
By Justin Wagner published
News Minus one victory lap for the J'RPG.

Warhammer 40,000: Dark Heresy shows off equal helpings of sleuthing and smashing in its new trailer, as its first playable alpha test goes live
By Rick Lane published
News Ogryn and bear it.

Elden Ring Nightreign is a deeply flawed multiplayer game I've spent over 250 hours in this year
By Sean Martin published
🏆 Is this some kind of curse?

One of the internet's top experts on Skyrim minutiae hosted a $10,000 charity competition to guess how many trees there are in the Bethesda classic
By Ted Litchfield published
news Fewer than I thought, but more than one person could feasibly count by hand.
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