Latest about Fallout

The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight'
By Rich Stanton published
News "There was no gameplay around the White House."

Bethesda originally thought Fallout 3's metro system should go all over the map, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun'
By Rich Stanton published
News Well, not with that attitude.

You can pick up $1000+-worth of Fallout tabletop gubbins for $25 right now, with a portion going to the ACLU
By Joshua Wolens published
News That's a lot of gubbins.

Fallout's co-creator again recalls nixing 'Terminator-style' robots in the original game, which has me rubbing my chin real hard at Fallout 4's entire plot: 'Mr Handy and Terminator robot do not belong in the same universe'
By Joshua Wolens published
News Talking raccoons also do not belong there, it turns out.

The best thing about Fallout New Vegas was right there in Bethesda's initial pitch to Obsidian
By Jody Macgregor published
News It's the factions, of course.

Fallout 76 devs were surprised the community turned out to be so friendly: 'It’s post-apocalyptic, it’s Fallout, they’re going to all want to kill one another ... it's the complete opposite'
By Andy Chalk published
news Maybe war does change sometimes?

Todd Howard says Bethesda really didn't expect people to hate the way Fallout 3 ended with a full stop: 'We thought this is Fallout, it’s great! People hated it!'
By Rich Stanton published
News "I'll give us an average grade on [the fix]."

The Fallout VATS system was inspired by Burnout's crash mode of all things or, as Todd Howard puts it, 'imagine the car parts are, like, eyeballs and guts!'
By Rich Stanton published
News "And that’s where you felt the stats of your character more than the run-and-gun."
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