BioWare RPGs are known for a lot of cool things, not least among them the option to enter into romances with various NPCs. The upcoming Dragon Age: Inquisition will of course be no exception, and to help steer players through the battlefield that is love, BioWare today released a handy guide explaining who you can get with and what it will take to make the magic happen.
Dragon Age: Inquisition
I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.
Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.
More news about Dragon Age: Inquisition's recently announced co-op multiplayer, and, once again, it comes in direct response to Mass Effect 3's similar mode. Previously, we learned that DA:I won't tie single-player progress to multiplayer performance—a source of relief to any anti-social player still having nightmares about their 'War Score'. Now, it seems, Bioware has plans to support this mode long past the point at which they abandoned space warfare.
If you've ever wondered by major game publishers seem so hung up on post-release downloadable content, consider this your answer: Electronic Arts hopes that revenues from DLC will reach $1 billion this year. That's right, one billion dollars.
We learned about the cooperative multiplayer element of Dragon Age: Inquisition yesterday, a real-time brawl for up to four players acting "behind the scenes" as agents of the Inquisitor. Today, thanks to the release of a new multiplayer gameplay trailer, we can actually see it in action.
Mass Effect 3 multiplayer was a blast, but I never stopped being annoyed at how BioWare made it almost mandatory to the single-player experience. Fortunately, Dragon Age: Inquisition is doing things a little differently: It will offer cooperative multiplayer for up to four players, but BioWare's Mark Darrah promised that the single-player game will not be dependent upon multiplayer.
BioWare Points are essentially a PC version of the Microsoft Points that used to serve as the virtual currency on Xbox Live. If you want DLC for the PC version of Mass Effect or Dragon Age, you purchase BioWare Points and then use that to buy the content online. That won't be the case for Dragon Age: Inquisition, however, or for any other BioWare game in the future.
EA's Gamescom stream was... er, well let's just say it was having "netcode" issues. As such, many—myself included—missed the majority of Bioware's on-stage Dragon Age: Inquisition demo. Not to worry, instead we get something a little more dramatic: a look at some of the monsters you'll be facing throughout the game. No, endless buffering is not one of them.
If you'd missed the news that BioWare had delayed Dragon Age: Inquisition—like I had, frownyface—you may be disappointed by the middle of this sentence. Further disappointment lies in the news that Dragon Age Keep—that's the "companion web experience" that will allow you to feed in your choices from the previous games—has been delayed as well. There's no specific new release date given, but in the FAQ BioWare state that "The Keep will be live and open to everyone about a month before the launch of Dragon Age: Inquisition. So likely some time in October".
In the first of a series of Dragon Age: Inquisition "Gameplay Features" videos, Electronic Arts shows off how the game's combat works in both real-time and "strategic tactical" modes.
EA today announced that Dragon Age: Inquisition has a new release date: November 18 in North America, and November 21 in Europe. The game was originally slated for an October 7 release, but developer BioWare says in today's update the six-week delay will make for a better game.
The second GaymerX—the LGBTQ-oriented gaming convention—took place last weekend. In addition to workshops, parties and more Pokemon-themed competitions than you would think possible, the event also featured a number of guest speakers. Among them, Bioware's David Gaider, Jessica Merizan, Robyn Théberge, Karin Weekes and Patrick Weekes—who participated in two panels: "Building a Better Romance" and "Freaking out the Neighbours". Bioware have now uploaded the audio from both talks to YouTube.
The first part of Bioware's E3 demo for Dragon Age: Inquision was released (in video form) two days ago. It featured a dragon fight and, as such, was exciting. The second part of that demo features a castle. Naturally, it's a little bit less exciting. That's not to say castles aren't still somewhat exciting, but dragons are huge and monstrous and fun to hunt. Luckily for anyone wanting to see fourteen more minutes of the game, inside the castle are bad guys, battles and dialogue choices.
October is several months away, so if you're eager to play Dragon Age: Inquisition then the anticipation may be starting to bother you. Well, here's a bone for you: 16 minutes of uninterrupted gameplay footage has been released. Originally aired behind-closed-doors at E3 last month, it shows exploration, tactical and not-so-tactical combat, and the freezing of bears to death.
No matter how tough or Greyspawn-ridden the world gets, most problems can be solved with a good hug. I'm going to stick my neck out and say that 90% of the original Dragon Age's grim fantasy story could have been avoided if the Grey Wardens had just given their age-old foes a lovely embrace, followed by a cosy chat to iron out their differences. That unfortunately wasn't possible in the first of Bioware's series, but you will be able to do some manner of hugging in Inquisition. Not with the Greyspawn - not even with those fluffy, cuddly werewolves - but with some of your companions. That and other titbits have emerged from a recent Q and A on the vowel-phobic Raptr, in which fans asked Bioware questions, and they answered. The juiciest morsels are below.
Bioware have spent a lot of time showing off the locales of Dragon Age: Inquisition—likely hoping to reassure us it has more areas than just That Cave from Dragon Age 2. But locations are just one aspect of a Bioware RPG. The other aspect is who you'll be romancing. In a recent profile by Bioware's David Gaider, the studio introduced Dorian, their first "fully gay" male party member and the first gay character the lead writer has written.
Dragon Age: Inquisition Producer Cameron Lee tweeted last week that the game will offer "40 major endings," each spiced with additional variations depending on the choices the player makes throughout the course of the game. That's a serious cornucopia of endings, and a stark contrast to that other big BioWare RPG franchise that wrapped up on a somewhat less variable note. But BioWare's Mark Darrah stepped in shortly thereafter to clarify that 40 "major" endings does not mean 40 "unique" endings.
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.
On the last day of E3, our boots on the ground lined up to talk about the best games they played and saw at the biggest games convention of them all. From left to right, UK Editor Samuel Roberts, US Features Editor Wesley Fenlon, and US Editor-in-Chief Evan Lahti talk Rainbow Six Siege, Dragon Age Inquisition, Batman: Arkham Knight, No Man's Sky, and stay standing despite three days of tireless reporting.