Rust introduces XP system
Everyone's favourite survival sim levels up.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Marauding across post-apocalyptic lands and clubbing things with a rock just got a touch more structured. Early Access survival epic Rust has just been patched to include a wide-ranging XP system.
From now on, you'll be awarded new-fangled 'experience points' for battering things with rocks, harvesting, fishing, feeding people, and so on. In a bid to reward cooperative play, you'll also receive XP for things others accomplish using your tools or materials—the 'Ownership' system.
"An example is a Fish Trap," reads the dev blog. "If you make the trap but someone else uses it, you’ll get XP. If you cook food and hand it to another player and they eat it, you’ll it earn as well. If you harvest resources and someone else uses them to craft something like a hatchet, you’ll earn XP."
Interacting with others is the primary means of fostering multiple streams of XP. As you level up, you get a greater choice of items to spend your XP on, allowing you to carve a unique path through the game's upgrades rather than become a one-man building machine. I suppose it stands to reason that one person would have a hard time becoming both master fisherman and AK-47 designer.
Dev Facepunch warns that the feature is incomplete, so expect ongoing balancing work.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

