Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI'

A photo shows the Krafton and PUBG studios logo during the Gamescom video games trade fair at the Trade Fair Center in Cologne, western Germany, on the first day of the fair on August 20, 2025. The 2025 edition of the vast Gamescom trade fair in Cologne, Germany, had its opening night on August 19, 2025 and will be running from August 20 to 24, 2025. (Photo by Ina FASSBENDER / AFP) (Photo by INA FASSBENDER/AFP via Getty Images)
(Image credit: Getty Images)

Earlier this week, Pocketpair Publishing boss John Buckley said his company isn't interesting in handling games built with generative AI: "If you're big on AI stuff or your game is Web3 or uses NFTs, there are lots of publishers out there [who will], but we're not the right partner for that." One of those partners, it seems, is PUBG maker Krafton, which announced today that it is transforming into an "'AI-first' company."

The announcement, posted on Krafton's Korean-language site and translated via Google, says the change will represent "a complete reorganization of the company's operational development system, placing AI at the center of problem solving." The goals of the new strategy include "fostering change in individuals and organizations, increasing company-wide productivity, and accelerating mid- to long-term corporate value growth," the company said.

And hey, maybe it'll all work out. It's entirely possible that Krafton's vision for the future is right on the money, and all of this will indeed pave the way to a better, more productive, and more creative future for all of us. I don't think so, and JP Morgan chairman and CEO Jamie Dimon would seem to agree—not that AI is going to give us good videogames, of course, but that the bubble is going to pop and it's going to be pretty bad when it does.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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