Homeworld Remastered 2.0 update goes live, full patch notes are out
The patch makes some major changes.
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Today is June 7 and that means the Homeworld Remastered 2.0 update is live, and the full list of patch notes is now available to the public. The complete list of changes can be seen here, but highlights include a rebalancing of the entire game—both single and multiplayer—and a complete overhaul of the formations system “to better support Homeworld 1 formations.”
“Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect,” the patch notes state. “Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.”
All ships in the game have been rebalanced to work more effectively in the new formations, and have also had their flight dynamics and “engagement behaviors” improved. Weapons may now use ballistic rules rather than RNG to determine hits, and tactical settings have been split into separate “Rules of Engagement” and “Stances,” to simultaneously emulate Homeworld 1 and 2 gameplay.
One important thing to be aware of is that pre-2.0 saves will not be valid after the patch is installed. Campaign progression will remain in place so you won't need to start over from the beginning, but mid-mission saves are out.
Homeworld Remastered also debuted on GOG today, and is currently available for half-price.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

