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  1. Games
  2. Fighting
  3. Guilty Gear Xrd -Sign-

Guilty Gear Xrd -Sign- 5K gallery

Features
By Wes Fenlon last updated 18 September 2022

Guilty Gear Xrd scales incredibly to massive resolutions. Anime will never be the same.

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Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 1 of 62
Page 1 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 2 of 62
Page 2 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

  • Add “GuiltyGearXrd” to the GeDoSato whitelist
  • Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.
  • Scroll down to “forceAlwaysDownsamplingRes” and write “true.”
  • Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.
  • Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 3 of 62
Page 3 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 4 of 62
Page 4 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 5 of 62
Page 5 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 6 of 62
Page 6 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 7 of 62
Page 7 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 8 of 62
Page 8 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 9 of 62
Page 9 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 10 of 62
Page 10 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 11 of 62
Page 11 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 12 of 62
Page 12 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 13 of 62
Page 13 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 14 of 62
Page 14 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 15 of 62
Page 15 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 16 of 62
Page 16 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 17 of 62
Page 17 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 18 of 62
Page 18 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 19 of 62
Page 19 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 20 of 62
Page 20 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 21 of 62
Page 21 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 22 of 62
Page 22 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 23 of 62
Page 23 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 24 of 62
Page 24 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 25 of 62
Page 25 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 26 of 62
Page 26 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 27 of 62
Page 27 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 28 of 62
Page 28 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 29 of 62
Page 29 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 30 of 62
Page 30 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 31 of 62
Page 31 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 32 of 62
Page 32 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 33 of 62
Page 33 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 34 of 62
Page 34 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 35 of 62
Page 35 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 36 of 62
Page 36 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 37 of 62
Page 37 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 38 of 62
Page 38 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 39 of 62
Page 39 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 40 of 62
Page 40 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 41 of 62
Page 41 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 42 of 62
Page 42 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 43 of 62
Page 43 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 44 of 62
Page 44 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 45 of 62
Page 45 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 46 of 62
Page 46 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 47 of 62
Page 47 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 48 of 62
Page 48 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 49 of 62
Page 49 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 50 of 62
Page 50 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 51 of 62
Page 51 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 52 of 62
Page 52 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 53 of 62
Page 53 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 54 of 62
Page 54 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 55 of 62
Page 55 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 56 of 62
Page 56 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 57 of 62
Page 57 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 58 of 62
Page 58 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 59 of 62
Page 59 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 60 of 62
Page 60 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 61 of 62
Page 61 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 62 of 62
Page 62 of 62
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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