Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Battlefield 6
  • Helldivers 2
  • PC Gamer quizzes!
  • AI
Don't miss these
A screenshot of the PC version of Gears of War: Reloaded
Hardware Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
Celestia Ludenberg in her gothic lolita outfit
Games The best anime games on PC
Illusion City horror RPG for the PC-98
RPG Demonic sci-fi RPG Illusion City is one of those timeless pixel art games that still looks incredible in GIFs 34 years later
Soul from Phantom Blade Zero, a hat pulled down over his eyes
Action After flying around the world to play my most anticipated action RPG, I'm convinced Black Myth Wukong was just an opening salvo for big budget Chinese games
Jin Kazama readies his electric in his special intro with Lars Alexandersson on the Arena (Underground) stage.
Fighting Fighting games continue to hold the title for coolest videogame soundtracks of all time
Phantom Blade Zero's Soul shooting an arrow at an attacking mounted enemy
Action Kung fu action game Phantom Blade Zero has my new favorite take on hard mode balance: Beating it 'in a very beautiful manner' is the true challenge
A screenshot of the PC version of Doom: The Dark Ages, showing the visual impact of the use of path tracing
Graphics Cards Doom: The Dark Ages gets path tracing for even better graphics but unless you've got an RTX 50 graphics card, it's not worth using
Best gaming monitors on a green background with the PC Gamer Recommends badge in the top right of the image
Gaming Monitors Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Graphics Cards Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
A slide from an AMD presentation showing Space Marine 2 running at 3.5x the frame rate at 4K with FSR 4 and frame generation enabled
Graphics Cards OptiScaler has been updated to theoretically support AMD's FSR 4 in all games with upscaling that don't use Vulkan or anti-cheat—which is nice, but why the heck doesn't AMD do this?
Stellar Blade salute
Gaming Monitors Samsung says you'll soon be able to see Stellar Blade in, err, all its glory on its glasses-free 3D monitor, which I'm sure absolutely no-one will be weird about
Two of the best OLED gaming monitors on a blue background with the PC Gamer Recommends badge.
Gaming Monitors Best OLED gaming monitors in 2025: I can't keep my eyes off these vivid displays
LG Ultragear 45GX950A
Gaming Monitors LG Ultragear 45GX950A review
A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US.
Hardware I think it's a safe bet The Witcher 4 will run just as well as its tech demo after talking with UE5 devs and analyzing Unreal Fest tech data
Eve looking down forlorn in Stellar Blade.
Action Stellar Blade review: A solid soulslite hiding in the shadow of its inspiration
  1. Games
  2. Fighting
  3. Guilty Gear Xrd -Sign-

Guilty Gear Xrd -Sign- 5K gallery

Features
By Wes Fenlon last updated 18 September 2022

Guilty Gear Xrd scales incredibly to massive resolutions. Anime will never be the same.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 1 of 62
Page 1 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 2 of 62
Page 2 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

  • Add “GuiltyGearXrd” to the GeDoSato whitelist
  • Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.
  • Scroll down to “forceAlwaysDownsamplingRes” and write “true.”
  • Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.
  • Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 3 of 62
Page 3 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 4 of 62
Page 4 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 5 of 62
Page 5 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 6 of 62
Page 6 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 7 of 62
Page 7 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 8 of 62
Page 8 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 9 of 62
Page 9 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 10 of 62
Page 10 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 11 of 62
Page 11 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 12 of 62
Page 12 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 13 of 62
Page 13 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 14 of 62
Page 14 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 15 of 62
Page 15 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 16 of 62
Page 16 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 17 of 62
Page 17 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 18 of 62
Page 18 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 19 of 62
Page 19 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 20 of 62
Page 20 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 21 of 62
Page 21 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 22 of 62
Page 22 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 23 of 62
Page 23 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 24 of 62
Page 24 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 25 of 62
Page 25 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 26 of 62
Page 26 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 27 of 62
Page 27 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 28 of 62
Page 28 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 29 of 62
Page 29 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 30 of 62
Page 30 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 31 of 62
Page 31 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 32 of 62
Page 32 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 33 of 62
Page 33 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 34 of 62
Page 34 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 35 of 62
Page 35 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 36 of 62
Page 36 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 37 of 62
Page 37 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 38 of 62
Page 38 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 39 of 62
Page 39 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 40 of 62
Page 40 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 41 of 62
Page 41 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 42 of 62
Page 42 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 43 of 62
Page 43 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 44 of 62
Page 44 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 45 of 62
Page 45 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 46 of 62
Page 46 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 47 of 62
Page 47 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 48 of 62
Page 48 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 49 of 62
Page 49 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 50 of 62
Page 50 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 51 of 62
Page 51 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 52 of 62
Page 52 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 53 of 62
Page 53 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 54 of 62
Page 54 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 55 of 62
Page 55 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 56 of 62
Page 56 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 57 of 62
Page 57 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 58 of 62
Page 58 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 59 of 62
Page 59 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 60 of 62
Page 60 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 61 of 62
Page 61 of 62

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Good god, is this game beautiful.

Guilty Gear Xrd -Sign- was born to be a PC game. Its art is a truly incredible (and, in time, probably revolutionary) use of cel shaded 3D to replicate the look of high-res 2D sprites. You’ll swear it’s classic 2D art until the camera sweeps around in three dimensions to show off an insane super move or character entrance. And since the character models are 3D and use bold cel shaded colors instead of highly detailed textures, the game can scale to virtually any resolution. Street Fighter 2 wouldn’t look too hot at 8K, but Guilty Gear Xrd looks incredible.

To play Xrd at high resolution and capture screenshots, we used Durante’s GeDoSaTo. There’s already a guide to running the game at high resolution on the Steam forums, but here’s what we did:

Add “GuiltyGearXrd” to the GeDoSato whitelist

Edit Settings. Put a “#” symbol before each downsampling resolution you don’t want to use, leaving only one resolution uncommented. For us, that was 5120x2880. Depending on the power of your GPU, you may want to start with a lower resolution like 2560x1440.

Scroll down to “forceAlwaysDownsamplingRes” and write “true.”

Scroll down to “overrideWidth” and “overrideHeight” and set it to the game resolution you want to override with your new downsampling resolution. 1280 for width and 720 for height is an easy choice, since you won’t be using that resolution, anyway.

Close the GeDoSaTo settings.

Now boot up Guilty Gear. Go into the display settings (enable anti-aliasing if you want it) and scroll down to resolution. It defaults to “Full screen,” but we want to set it to 1280x720. This will pop the game out into a window; hit Alt+Enter to return to full screen with your new resolution setting. This should trigger GeDoSaTo’s downsampling, and you’re good to go.

Another tip: If you want to disable the health bars, open up Guilty Gear Xrd’s steam folder, navigate to REDGame>Config, and open the RedGame.ini file. Set “bShowHUD=true” to false and save.

Unfortunately there’s still a bit of text up at the top of the screen, and subtitles can’t be disabled in-game, but modders will probably find a way to completely disable the HUD before long. In the meantime, you can play Guilty Gear Xrd with an amazingly clear, sharp picture. It’s the best argument we’ve seen yet for owning a 4K monitor.

To learn more about Guilty Gear's art, watch this great talk from GDC 2015.

Click on the "expand" icon in each image above to view it at full resolution. They're plenty big enough to crop out the text for wallpaper usage!

Page 62 of 62
Page 62 of 62
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
A screenshot of the PC version of Gears of War: Reloaded
Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
Celestia Ludenberg in her gothic lolita outfit
The best anime games on PC
Illusion City horror RPG for the PC-98
Demonic sci-fi RPG Illusion City is one of those timeless pixel art games that still looks incredible in GIFs 34 years later
Soul from Phantom Blade Zero, a hat pulled down over his eyes
After flying around the world to play my most anticipated action RPG, I'm convinced Black Myth Wukong was just an opening salvo for big budget Chinese games
Jin Kazama readies his electric in his special intro with Lars Alexandersson on the Arena (Underground) stage.
Fighting games continue to hold the title for coolest videogame soundtracks of all time
Phantom Blade Zero's Soul shooting an arrow at an attacking mounted enemy
Kung fu action game Phantom Blade Zero has my new favorite take on hard mode balance: Beating it 'in a very beautiful manner' is the true challenge
Latest in Fighting
Blitzcrank in 2XKO.
Riot leaked its next 2XKO fighter in the silliest way possible before throwing its hands up and saying 'oopsy daisy' with an announcement post
Arslan Ash staring down at Spero Gin (off-screen) in shock at him using a PS1 controller to play Tekken 8.
The Esports World Cup has marked one of Tekken's fiercest rivalries with a weirdly sticky poster
Jin Kazama readies his electric in his special intro with Lars Alexandersson on the Arena (Underground) stage.
Fighting games continue to hold the title for coolest videogame soundtracks of all time
Jinx character artwork from 2XKO.
'We're genuinely psyched that there are more options out there': 2XKO head says he's jazzed to see more studios jumping in to help revive the humble tag fighter
Mortal Kombat 1 Kitana
Mortal Kombat 1 has cemented itself as the best-selling fighting game of this generation despite ending support after just 20 months: 'We're still committed to refining MK1 to be our most balanced game'
Kuma and Heihachi square up to each other with raised fists.
As tag fighters face a resurgence, Tekken's director says it won't be joining in on the fun: 'There's just so much more knowledge that's necessary to enjoy the game'
Latest in Features
Baldur's Gate 3 protagonist handles magical polyhedron.
You don't need to wait for SteamOS to ditch Windows: I've been running Linux for the past 2 months and the revolution is already here
Hornet from Hollow Knight: Silksong stands ready to do battle.
Almost 1,700 days—or 4.6 years—of daily Silksong news later, its brave watchman is finally ready to 'play Silksong in peace, however I want' and rest
Borderlands 4 meta builds predictions: All four Vault Hunters charging into battle. From left to right: Rafa leaping with corrosive blades, Harlowe running, Amon lunging with his axe, and Vex firing a rifle.
I used my 967 hours in Borderlands to predict Borderlands 4's most busted builds
The Knight from Hollow Knight stands proudly on a cliff edge.
Forget trying to cram in Hollow Knight before Silksong launches—it's too good to rush
Promotional screenshot of Toxic Commando, showing dozens of zombies attacking a group of players.
The new John Carpenter game will absolutely stuff your screen with zombies
Terrorist and Counter-Terrorist from CS2
How well do you know the most-played games on Steam? Take our timed quiz and put your knowledge to the test
  1. Two of the best Hall effect keyboards on a blue background with the PC Gamer recommends logo in the top right.
    1
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  2. 2
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  3. 3
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  4. 4
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. An Alienware 16 Area-51 gaming laptop with RGB lighting in blue on a desk mat.
    1
    Alienware 16 Area-51 review
  2. 2
    Herdling review
  3. 3
    The Rogue Prince of Persia review
  4. 4
    Corsair Xeneon Edge review
  5. 5
    KTC H27T22C-3 gaming monitor review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...