Gearbox confirms early 2022 release for Tiny Tina's Wonderlands

Tiny Tina's Wonderlands
(Image credit: Gearbox Software)

2021 has seen game after game delayed to later in the year or into 2022, but currently Tiny Tina's Wonderlands, Gearbox's upcoming Borderlands spin-off, is sticking to its target. When Wonderlands was announced back at E3, Gearbox said it should be out in early 2022. Monday's Take-Two quarterly earnings report reiterated that window.

Take-Two lists a number of its planned releases for fiscal year 2022 in its report, including OlliOlli World coming out sometime in the next eight months. (Take-Two's 2022 fiscal year runs through March 2022). Tiny Tina's Wonderlands has a more specific release window: Q4 2022, aka sometime between January and March of next year. Nothing new, then, but if Wonderlands is going to be delayed, Take-Two hasn't made that call yet.

According to Gearbox CEO Randy Pitchford, the idea for Wonderlands has actually been around for 10 years. The earnings report doesn't have much else to say about Tiny Tina's Wonderlands, other than this brief characterization: "Tiny Tina’s Wonderlands is a full experience with a rich, story-driven co-op campaign and repeatable end-game content."

Our team hasn't had a chance to play Wonderlands yet, but I'm curious how it differs from its cousin game, Borderlands. "Wonderlands is a culmination of over a decade of on-and-off development at Gearbox Software towards a role-playing shooter set in a fantasy universe," Pitchford said at E3, in June. "For me, bringing actual Borderlands guns to fight dragons, skeletons, goblins, and more in an original fantasy world imagined by the galaxy's deadliest 13-year-old, Tiny Tina, as a new, full-featured triple-A videogame is a dream come true."

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).