After 10 years No Man's Sky still hasn't run out of cool stuff to give you, so here's a freakin' gravity gun, too

Cleaning a planet with a gravity gun
(Image credit: Hello Games)

Hey, Traveler! You've been exploring No Man's Sky's quintillions of planets for a while now (almost 10 years, if you can believe it). You've dug holes in those planets, exploited their resources, built bases and settlements on them, and spent hours either killing their lifeforms or taming and riding them.

Did you ever think about, you know, cleaning some of those planets up? Hmm? Is that so much to ask?

And that's not all. The game that seemingly has everything now truly has everything, as Hello Games has added the best tool in the universe to help you with your new career in galactic sanitation: a gravity gun. Check it out in the Remnant trailer:

"The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man’s Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world," Murray says. "Our gravity gun is an industrial tool, but it can also be used as a ballistic weapon, grabbing sentinels or fling heavy objects, turning them into projectiles."

As always, the update is free, and it comes with a limited-time community expedition that "brings travellers together in convoys to clean up and reclaim a planet covered in wrecks and salvage," Murray says. "Perhaps you’ll be a hauler, or the gravity gun wielding ground crew or maybe a scrap yard operator."

Perhaps. Or perhaps I'll just start grabbing trash and flinging it at weird aliens.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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