Divinity: Original Sin 2 has shot back up the Steam charts after Larian's Game Awards announcement, and it just got a surprise Switch 2 version, too

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December 15: Not content to see Original Sin 2's player numbers hit the roof on Steam alone, Larian has surprise announced a new Switch 2 version of the game available today, improving the framerate and resolution over the original Switch version. And it's a free upgrade. D:OS 2 is currently the #122 global top seller on Steam, and I expect it'll be climbing the Nintendo eShop charts as well.

The trailer for Divinity, the new Larian joint, was one of the definite highlights of the announcements from this year's Game Awards. Yes, I will play a Wicker Man folk-horror RPG from the people who brought us that creepy House of Healing monster hospital in Baldur's Gate 3.

Though the numbers are lower, similar percentages have been checking out the earlier Divinity games, with the original Divinity: Original Sin going from a monthly peak of 941 players to 2,150, while Divinity: Dragon Commander (the result of a strategy game and a dating sim walking into a bar at the same time) went from 14 players to a whole 23.

If you're one of those people going back to Divinity: Original Sin 2, we've got a handy beginners guide and a slightly more advanced build guide to help you out. It's not a super forgiving game, and you'll probably find yourself having to back out of a quest and find some more level-appropriate challenges at least once.

That's if you even make it out of Fort Joy, the opening area with a wild number of ways you can escape from it. If you're the kind of player who just replays the first act of Baldur's Gate 3 over and over, you'll find Fort Joy to be a real vortex of decision paralysis. You'll probably end up learning to quicksave the hard way, but you'll also get to experience one of the best RPGs on PC.

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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